How to Play War Thunder Naval: Beginner’s Guide to Ships, Ammo & Tactics

How to Play War Thunder Naval: Beginner’s Guide to Ships, Ammo & Tactics

Naval battles are the most underrated part of War Thunder. Matches are slower and more tactical than tank or air battles, ships are tough to sink in one shot, and smart positioning matters more than fast reflexes. This beginner’s guide explains the two naval trees, how damage works, which ammo to use, and the habits that will win you more matches from your first destroyer to your first battleship.

Bluewater vs Coastal Fleet

War Thunder splits ships into two research trees, which share the same matchmaker:

Coastal FleetBluewater Fleet
VesselsTorpedo boats, gunboats, sub-chasers, frigatesDestroyers, light and heavy cruisers, battlecruisers, battleships
PlaystyleFast, close-range, torpedo ambushesLong-range gunnery and positioning
Best forPlayers who like quick, aggressive playPlayers who like big guns and planning

You don’t need to master Coastal to enjoy Bluewater — most new players have the most fun starting with Bluewater destroyers, which are forgiving, quick and well armed.

How to start naval battles

  1. In the hangar, switch the vehicle type to Fleet (the anchor icon) and choose Bluewater or Coastal.
  2. Pick a nation — beginners often enjoy the USA for its well-rounded destroyers and cruisers, but every nation has a good starter ship.
  3. Put a few ships in your lineup so you have backups if you get sunk.
  4. Choose Arcade or Realistic Naval Battles and press To Battle.

How ships take damage (and sink)

Ships don’t have a simple health bar. A ship is put out of action in a few main ways:

  • Crew loss — every hit kills crew; when the crew count drops too far, the ship is lost. The crew bar at the bottom of the screen is your real “health”.
  • Flooding — hits at or below the waterline let water in. Too much and the ship sinks.
  • Ammunition detonation — hitting a magazine or loaded torpedo tubes can destroy a ship instantly.
  • Fires — fires spread, kill crew and can reach the magazines.

So aim for magazines and the waterline when you can, and keep an eye on your own fires and leaks.

Aiming and ammo basics

  • Lead your shots. Shells take a long time to fly at range, so aim where the target will be. In Arcade, follow the lead indicator; in Realistic, use the rangefinder and watch your splashes.
  • Pick the right ammo. High-explosive (HE) shells are great against lightly armoured boats and destroyers and for starting fires. Semi-armour-piercing (SAP) and armour-piercing (AP) shells are better for punching into cruisers and battleships to reach magazines.
  • Use proximity-fused (VT) or anti-air shells against aircraft when your ship has them.
  • Torpedoes are powerful but slow. Fire them at long, predictable targets, or into choke points, and fire spreads rather than single torpedoes.

Damage control keys to learn

Bind and use these early — they keep you alive:

  • Extinguish fire
  • Repair (fix damaged modules)
  • Pump water (fix flooding)

You can usually only run one repair action at a time, so prioritise: fire near magazines first, then serious flooding, then repairs.

Winning tactics

  • Capture zones. Naval matches are often decided by points. Holding capture zones drains the enemy’s score even if you sink fewer ships.
  • Use islands as cover. Break line of sight to reload, repair and avoid being focused.
  • Angle your ship. Showing your bow or stern to the enemy makes you a smaller target and hides your magazines.
  • Stay with your team. Lone ships get focused by several enemies. Concentrated fire from two or three ships sinks targets far faster.
  • Watch for aircraft. Some naval modes let players spawn aircraft. Keep AA gunners active and avoid sailing in a straight line when bombers are inbound.

Earning faster in naval

Naval research can feel slow, so make every match count: capture points, assist teammates, and play long enough to use your backup ships. Look out for naval Enduring Confrontation (EC) events, which Gaijin often runs at weekends, and use your first-win-of-the-day bonus for each nation.

FAQ

Is naval worth playing in War Thunder?

Yes, if you enjoy slower, more tactical gameplay. It’s less crowded than ground battles, and the ships are some of the most detailed in the game.

Why can’t I sink anything?

Ships are tough by design. Focus on magazines, the waterline and setting fires, and coordinate fire with teammates on one target.

What’s the best first ship?

A Bluewater destroyer from the nation you like. They’re fast, have decent guns and torpedoes, and teach you the basics.

Need help with the rest of the game? See how to use binoculars, how to rank up faster and how to get squadron points.